com/wiki/index.php/Half_Life_2_Client_Console_Commands so if you wanted to make antlions that are really difficult to kill, you could give them 300hp.įor an awesome list of console commands, including all of the sk_ commands, see: l 2 w o r l d. NOTE: NPCs can have more than 100 health. ![]() but anyway, the way you'd set these would be to go to console and type the variable a space and the value, so to set the health of antlions, you would enter "sk_antlion_health 100" to give them 100 hp when they spawn. every NPC has a health variable, just look for it. and they have been answered with "ent_fire sethealth " but I haven't gotten that to work. I have seen people asking about how to set the health of NPCs. These three variables should be set before spawning any antlions, any antlions that you spawned prior to setting this up will not have the values that you set. Sk_antlion_swipe_damage - the amount of health that the antlion will take away when they swipe attack you Sk_antlion_jump_damage - the amount of health that the antlion will take away when they jump on you Sk_antlion_health - the amount of health that antlions will have when you spawn them for an antlion, here are the things that you can set: you can just go into console, type "sk_" and scroll through the list of variables. most of these are called sk_NPCname_other stuff. Step 1: Set up that particular NPCs variables (I guess you'd call them global variables?). but basically to get an NPC to fight you have to do a few things: ![]() and I've yet to get humanoid players to fight. Yes, you CAN spawn NPCs in DM, and they CAN fight!! A lot of the players are buggy. so here's a small tutorial detailing what I've found in the last couple of days: i found it through another thread about NPCs in single player, and I saw a lot of questions on this forum and elsewhere regarding using NPCs in DM.
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